Bruce King- Orphan- Karl Erik

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Bruce King- Orphan- Karl Erik

Post by Caedus on Sun May 24, 2015 3:46 pm

(b)Character name: Bruce King
Player:Karl Erik
Player contact:

Tradition: Orphan
Chantry:
Status:

Essence: Questing
Nature: Crusader
Demeanor: Inventor
Concept: Modern Day Artificer
Date of Birth: 1/4/1990
Apparent Age: 20

Physical: Strength 3 , Dexterity 4 , Stamina 3
Social: Charisma 2, Manipulation 2, Appearance 2
Mental: Perception 3, Intelligence 3, Wits 2

Talents: Awareness:1 ,Alertness 2 Athletics 3, Brawl 3, streetwise 2, intimidation 2
Skills: Archery 5, Crafts((Inventions)) 3, Stealth 2, Technology 2
Knowledges:Science((chemistry)) 2, Investigation 2, Academics 1, medicine 2
Secondary Skills:

Backgrounds: Avatar 5, Sanctum 3, Resources 2
Spheres: Forces 3, Matter 3

Arete/enlightenment: 3
Willpower:7
Quintessence:5
Paradox:0
Spell Tolerance:

Active Spells:

Resonance:
Dynamic: 1 Inventive
Entropic:
Static:

Freebies: 15
+ 5 Enemy
-2 resources
-8 arete/enlightenment
-10 abilities
-2 willpower
-1 avatar
Merits:
Flaws: Enemy  5pt

Wonders & Artifacts:

Owned Equipment: Forge, Workbench, scrap metal, plastic, wood and other materials so that he can build inventions in his workshop. Hammers and other tools to have a working workshop.
Carried Equipment: Folding bow, Backpack filled with all sorts of tools and random material like tape, rope, nails, plastic, screws, several self made arrows some are heavier then others because he has made them heavier on purpose for certain effects, others are filled with a small dose of gunpowder and/or small doses of chemicals so to be used for certain forces effects all of them have been treated with bleach some of them even has bleach inside of the blade so to inject it into the target. Universal tool with everything from an axe to a wrench on it.

Paradigm  Ars Praeclarus reborn.
Hard work, inventiveness and a creative use of tools can lead to fascinating and very useful inventions that others might not even have thought of before. It is an more enlightened approach to normal science, art and inventions in general. One can create shoes with just right kind of padding that will let one move as silently as a cat if one has enough time and the right materials on ones hand. Reason is the most important part of the process. If you work hard enough and research properly then you can create inventions that will be extremely useful in a pinch. Let the technocratic union and the etherites walk about with their funky lasers and let the real science be done by others.

Backstory: Bruce grew up in a very atheltic family with his archery club owner dad and his self defense tutor mom. So it was only natural that he grew up to become quite the athlete with time. The king family also had a third member of the household his old grandfather who used to be a machinist in his youth who was now retired and lived in the basement. Bruce came to awaken after he had been reading trough some old journals in his grandfathers study that was from one of his old family ancestors a member of the Artificers convention known as Harold Blacksmith. It was while he studied these manuscripts in his early 20s that he became an enlightened artisan like his ancestor before him. His daemon or avatar as the other artisans he has met has called it taking the form of his own Ancestor a stern blacksmith with clothes blackened by sot to serve as his guiding inspiration. He has even taken over his old grandfathers machinist workshop and turned it into his workplace for his inventions.


Last edited by Caedus on Sun May 24, 2015 11:57 pm; edited 2 times in total

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Re: Bruce King- Orphan- Karl Erik

Post by Anja Rebekka Schultze on Sun May 24, 2015 9:36 pm

Ok looks good, three questions though, who is his enemy and what are their history, how did they become enemies? Do he get his resources from selling what he makes? And if so how, do he have a shop or perhaps an etsy store or some other way to sell things online? Is his sanctum on the Chantry or somewhere else?
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Re: Bruce King- Orphan- Karl Erik

Post by Anja Rebekka Schultze on Sun May 24, 2015 9:41 pm

Oh and one extra freebie points for the background and two for your Paradigm so three.
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Re: Bruce King- Orphan- Karl Erik

Post by Caedus on Sun May 24, 2015 10:29 pm

His enemy is more of a enemy of the family really that has now targeted him since he has become an awakened being. His enemy is a high ranking tremere who have a beef with the descendants of a former member of the then house tremere Bruce being the only enlightened/awakened member since the craftmasons was destroyed and his enemy just recently became aware of his existence and his heritage. His sanctum could be in the chantry if he would be allowed to be there. I mean the older mages in the area would recognize him for what he is so i left that ambigious

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Re: Bruce King- Orphan- Karl Erik

Post by Caedus on Sun May 24, 2015 10:32 pm

His money is a combination of family funds and yes neat inventions he sells over the web. He caters to people who want inventions that look like superhero tech

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Re: Bruce King- Orphan- Karl Erik

Post by Anja Rebekka Schultze on Sun May 24, 2015 11:18 pm

Oh nice, that works about his income.

Ok your character then have a sanctum in the basement that he have gotten as a reward for some favor done to the Chantry leaders.

Hum..a Tremere, interesting I will get working on some details on that.

Well then your character looks ready to go. I have several ready characters now so I might start the game tomorrow or Monday but just with some talking in character as I want to give everyone a chance to get their characters going before the plot starts.
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