Pre game talking in character.

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Re: Pre game talking in character.

Post by Ashan101 on Fri May 29, 2015 2:15 pm

Richard shifts his eyes into the spectrum for detecting heat or absence of it ( OOC I can't remember if its infra red or ultraviolet) and looks through the door too, all be it from a few feet behind Colin so as not to get in the way and continues his scan through the walls

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Re: Pre game talking in character.

Post by Caedus on Fri May 29, 2015 3:08 pm

Bruce would stick to the wall with a nod to the hermetic after he was done with the call. His explosive arrow ready as he walks close to the wall with the others to check out the building and find whatever broke trough the wards the superstionists had put up.
His thoughts are focused on the mission and what of his inventions he could use if a fight broke out. He also pondered possible escape methods like trying to craft a primitive glider using whatever he could find in the house in combinations with the tools in his backpack.

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Re: Pre game talking in character.

Post by Warpmind on Fri May 29, 2015 3:22 pm

(OOC: Colin's not an actual Hermetic member, just uses similar methods - easy mistake, though. Smile Also, I'm logging off for some hours - going to watch the big feminist propaganda flick, AKA Mad Max: Fury Road tonight. :3 )
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Re: Pre game talking in character.

Post by Anja Rebekka Schultze on Fri May 29, 2015 5:01 pm

(Ok I misunderstood and though you had advanced to the inner hall, in either case Colin do not really hear anything amiss, just the creaks and sounds of an old building. Oh and by the way do any of you turn on the lights? As it is pretty dark in here, if you leave the doors open you can see in the outer and inner hallway but beyond that it is pitch black now that the sun have gone down outside.)

Richard, there is no heat signatures out lack of it in either the inner hall or though the door to the living room if you advance that far, you see nothing amiss, the only thing warmer than then general air is the four of you, at least right here.

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Re: Pre game talking in character.

Post by Ashan101 on Fri May 29, 2015 5:31 pm

Richard sighs...... doesn't look he points through the door.. . Does not look that there is anyone else but us... that is alive anyway


Last edited by Ashan101 on Fri May 29, 2015 8:52 pm; edited 1 time in total

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Re: Pre game talking in character.

Post by s7trif3 on Fri May 29, 2015 8:39 pm

He couldn't hear the other end of the conversation but knew that Colin would relate the important parts to them afterward. Meanwhile, he got his items out to peer through the veil and see if there was more to be seen. He pulled the hood up on his jacket, the material sewn in falling long over his forehead and retrieved his wand, a slim rod with a stylized lotus filiment on the top and inscriptions in coloured bands down the side and a small cube. It had been made portable - he twisted the halves together. He was motivated to determine the residue's feeling - he could have sworn he'd felt it before, but as it sat there on the tip of his tongue and refused to be spoken about.

"We're instructed to investigate, but with caution. Stay alert."
He took the few steps over to the first door and laid his ear against it, listening for movement.

Adley nodded at the instructions, unsurprised. Then as his cabalmate received a text, he added. "If that's my pater, please tell him about Beatrice - that she did not want to come in, she asked us to tell him and it was very important to her. If you give me a moment, I can look and see what damage was wrought on the plane of spirit. It might lend us some more clues. I know that I've heard about something like this before." He knew that some of his methods took longer than others, given the nature of his preferred methods - oh, he had battle magick as well, but this was a simple enough. He just needed time.

He gripped the wand at the correct band, the white one representing the spirit realm and brought it it up, the metallic lotus flashing in the dim. He had just enough room to inscribe the correct pentacle form, touching his shoulders, legs, forehead in the correct direction, calling upon the Seven Stars of Vision, the holy archangels of the Pillars, to empower insight through the gate of the soul and into the veiled Briatic Plane and protect himself from attack.

"I AM he who stands before the Veil of Holy Holies stood the altar of incense, which this I wield is an image. It is the form of the double cube, thus representing the material form as a reflection and duplication of that which is spiritual..." he began, his voice taking on a reverberating tone. He then after describing the properties of the items significant properties to the Working and went on, "I am he who separates the pure and impure and refines the gold of the spirit from the Black Dragon of the corruptible body." He then brought the cube to eye level and peered across it through the veil of the Gauntlet and into the heart of the Umbra, his hood acting almost as blinders to the working so he can concentrate his 'vision.'

//OOC: See Briatic Plane (P2Sp2):
Arete roll: (+1 WP) 9,10

Adley will spend a WP point to get this rote right and he spends extra time focusing on his Working to settle his need to know what is going on before they proceed. This is not just a simple scrying the Gauntlet spell, however - it is an Order rote that allows him to also see also the Primal forms of the Umbra as well as peer through the veil's more obvious forms as he is still trying to see what/whom has warped the node.
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Re: Pre game talking in character.

Post by Anja Rebekka Schultze on Fri May 29, 2015 9:24 pm

Usually the penumbra, the closest layer of the Spirit world was an idealized version of the physical, a kindergarten would show the building but there would be color everywhere and perhaps the place would look like a child's drawing while a cemetery might be demure with the muted colors of grief. Around a node there where always swirls and such places of power almost shone in the Umbra, so did this villa but while the resonance of the Node should be slightly static and by that glow with patterns and geometric shapes, the house should appear in perfect, static order, instead there was boils coming out of the walls filled with putrid blood, the villa was in bad repair but what Adley see is just decay as if the house is about to come down. There where three resonances, but of those three there where off course flavors, Jeffry had a jar of burned wood from an explosion containing highly Dynamic, destructive tass, he was saving that for a rainy day when he really needed to do some damage with fire magick. Another Chantry in town however had a Node located in the children's ward of a hospital, that to was Dynamic, but it was healing and nourishing rather than destructive. What Adley saw in the Umbra here was a result of purely destructive, corruptive Entropy, no mage save a Nephandus or perhaps someone trying to become a Entropic Exemplar would ever use such tass for it's use would surly lead to J'Hor. Adley can be pretty sure the Node have been corrupted, not by the destruction of a powerful Spirit, which might affect it, but by one or more Nephandi who willingly and through great magickal effort have corrupted the Node. This was even worse than if a Technocrat had sanitized it, at least then the Node could still be used, this node however had been violated in thee worst way, and worse, it meant there could be Nephandi around.

As Adley looks into the Umbra he sees one thing more, the splintered pieces of Jeffry's guardian Umbrood, the Spirit was dead, but even in death, if it could even be called that for a spirit it was doing it's task, and those shards was the only reason why the corruption had not spread further, they where one tiny light, in the increasing darkness, one last effort from the diminishing light of the Umbrood, a heroic being, that by most would then just be forgotten, as if it had never existed.

One more thing Adley see when he looks into the Umbra are two, tiny pricks deep into the Mansion that do not seam to be attached to the Umbra at all, whatever or not it is related the Hermetic do not know, but he have seen Primium behave in that way when seen from the Umbra, that it just do not show up and just appear as pieces of nothingness to Spiritual eyes.

Richard yeah there do not appear to be anyone around other than you and your Cabal, not as far as you can see though, they could be in other parts of the house.
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Re: Pre game talking in character.

Post by Warpmind on Fri May 29, 2015 10:48 pm

Colin nodded to Adley, and picked out his phone again to send a text message back to Morgan. "Sir, we'll proceed in cautious military survey tactics; first sign of anything we can't safely handle, and we run. Beatrice seemed profoundly disturbed by the state of the villa, and volunteered - insisted - to guard the car, and to let you know. Wainwright."
Noting Adley and Richard's concentration, he showed the message to Bruce before hitting send. "I presume this seems about right? Oh, and would you kindly get the lights? The switch is on your left there."
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Re: Pre game talking in character.

Post by Caedus on Fri May 29, 2015 10:51 pm

Bruce would move to turn of the light after nodding to the man seemingly not prefering to speak. After that he would wait for colin to lead the way as he would follow him in with his equipment ready so that he can shoot whoever is a threat.

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Re: Pre game talking in character.

Post by Anja Rebekka Schultze on Fri May 29, 2015 11:02 pm

Bruce hit the light switch and the hallways get bathed in yelloish light, now the fading of the wallpaper can be seen better, but at least the place had been washed with some regularity. Now that the light is on the Colin and Bruce can see little red spots on the floor here and there, they do look like blood, but it is not easy to say, they do continue out into the inner hall though and towards the door to the kitchens, there is not allot of them, it is not a trail of blood but there is a drop here, and a drop there and they do seam to be fairly new even if they are dry.
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Re: Pre game talking in character.

Post by Warpmind on Fri May 29, 2015 11:10 pm

Colin hit Send, slowly exhaled "Well, bugger me halfways..." and smoothly stepped up to the living room door, carefully opening it without standing in the opening, quickly peeking in and surveying the room.
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Re: Pre game talking in character.

Post by Anja Rebekka Schultze on Fri May 29, 2015 11:22 pm

The living room is dark but light from the hallway shines in and reveals a beautiful room, though the furniture is old it must be a Steampunk enthusiast's wet dream, there are heavy, red velvet chairs, a old, Victorian leather sofa, a old, Victorian globus in a leather frame, tons of bookshelves with old dusty tomes and a nice, marble fireplace, everything is worn, but it is beautiful, there is nothing out of the ordinary here though. Further into the room you can see a dining table and six chairs.
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Re: Pre game talking in character.

Post by Warpmind on Fri May 29, 2015 11:32 pm

Colin whispered, "Sitting room clear; advancing to kitchen door; form up," and smoothly proceeded to stand next to the kitchen door, waiting for the others to shuffle into position. Gripping his Chaos Wand tightly, he prepared to nudge the door open.
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Re: Pre game talking in character.

Post by Ashan101 on Fri May 29, 2015 11:56 pm

Richard still lopes along feeling kinda extra but all cramped sneaking along the corridors.... these were not the hospital corridors he walked by his day job, but the tight corridors of life blood almost like that on a vein compared to the artery of life outside.

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Re: Pre game talking in character.

Post by Caedus on Fri May 29, 2015 11:59 pm

Bruce goes into the ready position so that if it turns out to be any enemy inside of the kitchen he can send an arrow flying right into them before one of the cabal could even step in.

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Re: Pre game talking in character.

Post by s7trif3 on Sat May 30, 2015 12:05 am

As he saw the realm open to his sight, as he saw the remains of the spirit protector's last great work of fealty, Adley felt a great burning righteous anger ignite within him in response to the taint that had poisoned their wellspring and destroyed the umbrood. He was reminded of the Virtual Adept again and knew any tass from this place would bring the taint. Bringing himself back to the present, he put his tools away and exchanged them for his weapon, a short club with three blades. With a shake of his hand he unwrapped the blades from the strap, brandishing it. There was only one use for it and that was to fight, especially to fight great evil such as the Nephandi. There was great evil here and it may still be close by and he could not help but think of Beatrice who sat alone in the car.

"I believe this was the work of the Nephandi or ones that use similar methods," he told the others, the words carving out a promise to fight them if at all possible. "The umbrood guardian has been strewn apart; in it's last effort to contain the taint from spreading further, it holds back the decay from spreading. The node is more than likely corrupted and any tass unusable to us for it will be marked with the same taint. To use it would bring the taint to you - beware of the lure of its corrupting power." There were ways to cleanse a taint, there must be, but it would be difficult work not just for the tass but the node itself, the extent of the damage was shocking. "This place is ready to collapse in on itself from decay that stretches all throughout the very Fabric. It took great effort and deliberate power to accomplish this level of destruction on our villa and node"
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Re: Pre game talking in character.

Post by Anja Rebekka Schultze on Sat May 30, 2015 12:37 am

Colin and Bruce, and Richard if you are with the rest, you open the door to the kitchen, again the room is dark but the moon have risen outside and add a bit of light through the windows and light from the hallway shines in on the room, it is a small, old fashioned kitchen, it have a refrigerator from the 1950's and a wood stove, the walls are painted a light green, and faded floral curtains hang by the windows. On a small kitchen table there is a first aid kit, and you all see that cabinet doors are open and the contents strewn about as if someone was looking for something, there are some bloody rags on the table, by the first aid kit and the sink is dripping as if it was used and then not closed properly.

In one end of the room are a wood door and this door is open and you see a set of stairs leading down, the feeling of there being a Node nearby was stronger now, but so was the sense of dread and just wrongness, there was more blood on the floor of the kitchen and a bloody hand print by the sink.

Adley as you end your rote there a moment of pain, the pain is sudden but extremely sharp, one of the worst pains you have felt, but you can not pinpoint where you are hurt, the pain do not seam to sit anywhere in your body, but is is searing, horrible, and then a second later it is gone as if it never where and you do not appear to be hurt in any way and the rote closes as it should.

(OOC: I would like a Stamina + Avatar roll for Adley please.)
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Re: Pre game talking in character.

Post by Warpmind on Sat May 30, 2015 12:42 am

Colin quickly took in the view of the kitchen, then noted Adley's momentary discomfort. "Adley, you're more attuned to this than I am, so I'll defer to your judgment... investigate further, or head home to report and get reinforcements?"

(OOC: And with that, I think it's beddy-bye for this old spellchucker. Wink )
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Re: Pre game talking in character.

Post by s7trif3 on Sat May 30, 2015 12:46 am

Adley gave a sudden and unexpected sound of pain so unlike his normal composure or even his heated anger as the effect of his rote wore down, face immediately contorting in agony. His free hand crawled across his body as if he was trying to touch where the hurt was but could not find it, reaching and reaching and reaching, sweat beading up on his brow. By the time it fades, his hands are shaking and he is breathing hard, holding onto a doorframe, eyes wide, having never felt anything so painful in his entire life.

// Adley's Av&Sta roll: 3,8,7,10
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Re: Pre game talking in character.

Post by Ashan101 on Sat May 30, 2015 12:48 am

Richard moves to Adley's side to check on him and find out what has happened

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Re: Pre game talking in character.

Post by Anja Rebekka Schultze on Sat May 30, 2015 1:06 am

Adley you feel what you think perhaps is your Avatar pushing back again something, the your higher self fighting on it's own. As you slowly get to your senses you realize you where hit with a shard from the broken Umbrood. Jeffry had warned you that the sharp splinters of a dead umbrood, or other spirit can cut and Avatar, much like broken pieces of glass can cut flesh, and now the splinter sit there in your Avatar like a piece of glass in someone's foot, you can feel it there like a dull throb you can not...touch. Your Avatar managed to resist the shard though and it did not sink in to deep, nor do it appear to have done you damage, or rather you can still feel what Quintessence you have in your system there, you can feel with your magickal senses, your Gift is not damaged. How the splinter hit you are unclear, it could be it just drifted past and got caught in your rote, or perhaps some instinct in the shattered Umbrood sought out a source of nourishment and found a conduit to the Quintessence pool itself, whatever the case you where unlucky to be hit, it do not happen often, but when it first did happen you where lucky in that you where not seriously hurt, the splinter needs to come out though, but it can probably wait until you are on safer grounds.

Beatrice heard Adley's cry, she was sure it was him, which was strange since he was always so composed, in one movement she was out of the car, and rushing towards the building, but then she stopped, no, she could not go in, she risked...more than her life, but those men where her Cabal, if something made Adley scream, and considering what she felt from the place, who know what could be happening in there. The blood witch hesitated, every instinct told her to go help her Cabal, but fear kept her back, both fear off the desire she felt resonate in her for the dark, corrupted Quintessence inside, and fear of...other things that could happen if she want closer...Bee stopped and looked at the villa, she could see lights through the door...she had to help them...but...Beatrice hesitated then she ran towards the villa, laws and orders and corrupted quintessence be damned that was her friends in there and if they where in danger then five magi where better than four.
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Re: Pre game talking in character.

Post by s7trif3 on Sat May 30, 2015 1:25 am

As Richard ran up to him, he put out an arm to steady himself, grateful for the man's quick response but at the same time not wanting to appear to weak in the tainted place. "The Umbrood...while I was searching, somehow a splinter of it was drawn into me..." Again his hand flashed uselessly across his chest as if trying to explain what happened. The experience had disarmed him but it appeared that he was alright for now. He felt that he had been spared the worst of it by his own Gift. "It will need to be removed when we get back." He as also wary of using any more workings in his current state, it might tax his Gift and allow the shard to slip further into him.
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Re: Pre game talking in character.

Post by Anja Rebekka Schultze on Sat May 30, 2015 8:46 am

Beatrice reached the villa but she stopped as her feet nearly touched the porch, she could see Adley and Richard standing in an outer hallway and could hear the others moving around, perhaps they where okey. The blood witch had her pocked knife out, it was not a dangerous weapon for her enemies, it was meant to draw her own blood so she could use her magick if need be. The Quintessence inside sang to her and Beatrice finally realized where she was, stupid she thinks, how stupid to rush in like that, but at least she was not inside yet, and perhaps she would not have to either.
"I heard a cry...I heard you cry out Adley and I feared the worst."
Beatrice muttered, she looked at the Hermetic.
"Are you and the others...okey?"
The girl said as she backed away a few steps, now that she saw that her Cabal mates where not dead or dying the fear of the place and what it could mean to her returned in full and she backed up a little more and drew her breath quickly and fearfully, she had not heard Adley's explanation of what had happened and she looked equal parts concerned for her Cabal and just frightened.
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Re: Pre game talking in character.

Post by Warpmind on Sat May 30, 2015 12:57 pm

Colin arched an eyebrow.
"You caught a splinter of the guardian? Is that... immediately serious, or just a pain unlikely to be further aggravated on its own? Your call, Adley; check the cellar or return to report the situation?"
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Re: Pre game talking in character.

Post by Ashan101 on Sat May 30, 2015 1:17 pm

Richard scans his body breathing deeply...(OOC with a life+prime scan to detect what has happened 4-6-9) as his hands pass over the Chakra points t test for damage/

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