Pre game talking in character.

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Re: Pre game talking in character.

Post by Anja Rebekka Schultze on Sat May 30, 2015 1:59 pm

Richard you can feel the state of Adley's health, he is physically fine, a bit of a high adrenaline from the burst of pain and just the atmosphere, other than that his body is in perfect condition. His energy system however are a bit uneven but it is hard to know how, his Chakras are working as they should, now the top three ones are more active than the lower Chakras but that was to be expected by a Hermetic being so scholarly in their approach, his root Chakra function well, so do solar plexus but hara and hearth is a little under developed indicating that he usually guards his emotions, all of this is to be expected so other than a bit of a a wobble if you would call it that near whatever Chakra Richard's Paradigm have the Avatar connected to, usually the Crown if the mage believe in Chakras, the Hermetic seam to be in perfect health.

Adley you can feel Rhichard casting a rote on you, a sensory one you think.
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Re: Pre game talking in character.

Post by Ashan101 on Sat May 30, 2015 2:02 pm

"you seem ok" Says Richard "Nothing life threatening so far Smile You ok to continue?
"

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Re: Pre game talking in character.

Post by Caedus on Sat May 30, 2015 6:38 pm

Bruce would have while the Adley was being checked up on by Richard switch his explosive arrow out with a heavy arrow that will do more damage to a single target, but at least there would be no explosion...yet. He is clearly just waiting for the others has he has now moved to take the lead down into the basement. He whispers calmly to the others as he prepares to go down. "If there is an enemy there i will try to take him out quickly, but be prepared to defend yourself" He whispered simply as he waited with his arrow and he is clearly also looking forward to the coming potential battle.

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Re: Pre game talking in character.

Post by Anja Rebekka Schultze on Sat May 30, 2015 6:49 pm

Bruce the basement is dark as you advance down the stairs alone for now as Colin is in the kitchen and Richard tends to Adley, the sense of dread get stronger as you advance further down, but also the tingling sensation of Quintessence flowing in the Node, the basement is simple, just one big room, there is a light down here as if from a flashlight and a smaller light that can be from the screen of a phone, in the dim light you see the outline of an old well, it was not that unusual for old houses to be build on top of one to prevent the water in it from freezing during winter, yes sure the ground water might freeze but at least the well itself would not. The well is round and have a stone fence around it that go about up to your waist, over this fence there hung what seamed like a child, it was hard to see but it was an unmoving body and it was far to small to be an adult. Over by the lights there was the dark outlines of a man, he just sit there, unmoving, it is hard to see details though thought either more light or going closer.
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Re: Pre game talking in character.

Post by s7trif3 on Sat May 30, 2015 6:53 pm

"I heard a cry...I heard you cry out Adley and I feared the worst."Beatrice muttered, she looked at the Hermetic."Are you and the others...okey?"

Colin arched an eyebrow."You caught a splinter of the guardian? Is that... immediately serious, or just a pain unlikely to be further aggravated on its own? Your call, Adley; check the cellar or return to report the situation?"

Richard scans his body breathing deeply..."you seem ok" Says Richard "Nothing life threatening so far.You ok to continue?

He still sounded a little breathless but was making an effort to recover. Though he was clearly stills shaken from what happened, he answered, "Thank you Richard, I trust your judgement. I think I'm alright for now at least. However, I don't think I should use any Ars unless absolutely necessary. And it's possible this might happen to any of you as well. If the tass is tainted, we might be faced with a choice to leave it in place where it may continue to spread or take it with us which I feel might risk exposing a new place or any of us to it without a better container." It wasn't ideal but he didn't want to exasperate the situation and his cabal needed to know his current handicap was as well as the extent of the potential harms. "Beatrice, you can go back to the car - if something else happens, call for help, don't come inside yourself."

"If there is an enemy there I will try to take him out quickly, but be prepared to defend yourself" He whispered simply as he waited with his arrow and he is clearly also looking forward to the coming potential battle.

He was still gripping his weapon, now tighter than ever. He was now fighting an internal battle as well as readying for an external one. But he was a Hermetic of House Flambeau and he was trained to fight, so fight he would.
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Re: Pre game talking in character.

Post by Anja Rebekka Schultze on Sat May 30, 2015 7:02 pm

Beatrice hesitated but she nodded and quickly withdrew, Adley looked to be okey though she was still confused over what what happened, she decided to get away from the house and the risks it posed and quickly retreated to the car, she as very worried for the safety of he Cabal though and could feel herself shaking as she stood beside the car glancing towards the villa.

As Bruce go down into the dark maw of the basement stairs there is a feeling for foreboding, but all Adley, Colin and Richard hears are Bruce's footsteps as he descends the stairs towards the Node and whatever else might be down there.
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Re: Pre game talking in character.

Post by Ashan101 on Sat May 30, 2015 7:05 pm

Richard assessing Adley is ok,, proceeds to follow Bruce down the steps.

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Re: Pre game talking in character.

Post by Anja Rebekka Schultze on Sat May 30, 2015 7:23 pm

Richard you see the same thing as Bruce but since you have used magick to have infrared vision you can see that the body that hangs over the well are almost as cold as the area around, the child have been dead for some time, the adult leaning against the wall beside a flashlight and another light that can be a phone however is alive, though he is running a high fever and appear to be quite unwell, more t is hard to see without more light in the room.
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Re: Pre game talking in character.

Post by Ashan101 on Sat May 30, 2015 7:37 pm

Richard moves past the body of the dead child.... he places a hand on its head and quietly whispers "I'm sorry"  and continues past after stopped for a brief moment , then he heads to the adult pulling his little physicians flashlight... to illuminate the man and see if he is know, as well as starting to assess his condition, without touching at first ( OOC per+med 3-8-9-5-1-7 )

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Re: Pre game talking in character.

Post by Warpmind on Sat May 30, 2015 7:42 pm

Colin nods to Adley and pockets his wand again, stepping over to the cutlery drawers and pulling out one of the large knives instead.
"Not risking any attempts at spellcasting, then - better rely on what little hand-to-hand I got from basic training. Stay alert."
He then slowly made his way over to the stairs down, looking for the cellar light switch.
"Is the area clear down there?"
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Re: Pre game talking in character.

Post by Caedus on Sat May 30, 2015 7:49 pm

Bruce would swing his bow and arrow around as he tries to spot any potential people hiding down there while Richard went to check up on the dead body.

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Re: Pre game talking in character.

Post by Anja Rebekka Schultze on Sat May 30, 2015 7:53 pm

Richard s you walk past the dead child you see one of the most horrible sights you have ever seen, thankfully it is to dark to see all the details but this close you see it is a little boy, three to five years old, you see that his body have been horribly mutilated, his spine is removed, and symbols carved into his flesh and painted down the sides of the well in a language you do not understand, blood still dips from the body and down into the well itself.

The man looks to be in his mid thirties and at first he looks fairly normal, his hair is short and dark, his skin pale, his eyes are now closed and in his left hand is a phone he had been writing a text on, but he passed out before completing it, the man wears a dark turtle neck and black pants and a brown longboat, he is covered in blood though and then as you look closer at him you see three eyeballs embedded in his neck on each side, each of them now closed just like his normal eyes are. The man is breathing shallowly, he is burning up with fever it seams from the sweat on his forehead, you see that his sweater is thorn around his mid section and you see hastily applied, bloody bandages, you would say that unless this man is given immediate help he will not live to see another hour.

Colin as you go to fetch a kitchen knife you see two bloody bullets in the kitchen sink, if you proceed down the stairs to the basement you see the same sight as the others, though Richard now stand over a stranger trying to see what is wrong with him it seams.

Bruce there is no one here that you can see is hiding, off course that do not mean there might not be someone that you do not see.
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Re: Pre game talking in character.

Post by Ashan101 on Sat May 30, 2015 8:00 pm

Richard gags more than a little at the revelation of the child, but pushes on to the unconscious figure " What the ..." as he looks at the oddness of the man, for a brief moment.... before opening his pack and after checking the bandages ( OOC can they be removed and replaced, or made more secure? ) He readies a shot.... to dull pain and reduce fever

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Re: Pre game talking in character.

Post by Anja Rebekka Schultze on Sat May 30, 2015 8:09 pm

Yes the bandages can be removed and probably should be, they are not well done. The man do not seam to notice that Richard is there, he is out cold. The best is probably to cut the bandages off since they are wrapped around the man's mid section so you can get at the wounds without disturbing him to much.
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Re: Pre game talking in character.

Post by s7trif3 on Sat May 30, 2015 8:14 pm

"Not risking any attempts at spellcasting, then - better rely on what little hand-to-hand I got from basic training. Stay alert." He then slowly made his way over to the stairs down, looking for the cellar light switch."Is the area clear down there?"

Adley nodded in affirmation to Colin and moved along with the others, hoping to catch up to Bruce before anything happened to him.
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Re: Pre game talking in character.

Post by Anja Rebekka Schultze on Sat May 30, 2015 8:18 pm

Adley you get down into the basement with the rest, you see the same, a dark room where you can see the shapes of the others, a dead child hanging over the well, and Richard that tends to a unconscious stranger slumped against the wall, a flashlight by his side and what appears to be a phone in his hand, the room is eerie and the once healthy Node now just feels sick and decaying, it is hard to make out much here though due to the only light sources being from the door to the kitchen and the two flash lights and the phone. There is a lamp in the roof though so there have to be a light switch somewhere.
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Re: Pre game talking in character.

Post by Ashan101 on Sat May 30, 2015 8:18 pm

Richard pulls out a scalpel and expertly slits the bandages in a downward slicing motion, casting them aside he binds the man with fresh bandages, as he does so he mutters something under his breath as he tends to the man

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Re: Pre game talking in character.

Post by s7trif3 on Sat May 30, 2015 8:25 pm

As Adley comes down and sees the state of things, his breath stills as his eyes stare at the child over the wellspring in abject horror slowly shifting to determination. "Everyone, take care. Anything in here may be tainted," he said, with a meaningful glance to the man that they were attending to. "Including him." He came closer, weapon at hand and ready, examining the man while the others worked to save his life. Then his attention was drawn to the bloody writing on the wall, trying to place it.
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Re: Pre game talking in character.

Post by Anja Rebekka Schultze on Sat May 30, 2015 8:31 pm

When Richard removes the bandages he can see two bullet holes in the man, the wounds are infected and who knows how badly hurt he is on the inside, the wounds smell bad indicating they have gone septic, and that the wounds are some days old, the wounded man weakly moans when Richards put fresh bandages on the wounds, he is not fully awake though, but he felt some pain at that.

Adley you notice the eyes, three on each side on the wounded man's neck, they might be Paradox flaws, but other than that you are not sure. The symbols are half familiar but they are strange to you, they have an eerie, dark quality, you think you see the symbol for the Hermetic art Vim, which in the old system before the Order was Sphere based was a combination of Spirit and Prime, the rest is a bit unclear.

(You can made a Intelligence plus Occult roll to try to understand the symbols.)

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Re: Pre game talking in character.

Post by s7trif3 on Sat May 30, 2015 8:37 pm

He's thinking that this is the mage that worked the dark Art, treating him as a suspect for now and hoping he stays unconscious for the time being until he can check in with Jeffry. With the way things were escalating, that would be very, very soon. They were not equipped to deal with a potential Nephandus prisoner - the one reason that he considered the man's life was primarily for questioning, though what such Words a twisted words might utter, if indeed he was the caster...and the child deserved better than to be left hanging over their Node.

//Int+Occult= 3,8,4,3
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Re: Pre game talking in character.

Post by Anja Rebekka Schultze on Sat May 30, 2015 8:42 pm

You see at least two symbols that are similar to Hermetics symbols used in a complex rote to create a Node, it is not something Adley can think about doing, but he have read about it, the symbols are inverted though, you are pretty sure that these symbols is part of a Qlippothic Prime and or Spirit ritual, the other symbols you are not sure what means, but the two you do recognize are repeated several times, painted in blood on and around the well.
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Re: Pre game talking in character.

Post by Ashan101 on Sat May 30, 2015 8:50 pm

Richard has made sure now... that the bandages have been dampened so they can draw out any infectable matter and placed directly in the wound and bound tightly.  He also prepares 3 syringes, an antibiotic shot, anti tetanus shot and a 3rd empty syringe

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Re: Pre game talking in character.

Post by Ashan101 on Sat May 30, 2015 8:53 pm

Richard applies the 2 medical injections into the unconscious mans bloodstream.... then picks up the phone gently. ..to see what has been texted

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Re: Pre game talking in character.

Post by s7trif3 on Sat May 30, 2015 9:01 pm

"This was a Qlippothic working; again, likely a Nephandic work...I would say they were trying to unmake the node entirely not just claimjump it. There may be others on their way to finish the job," he added. "I think that man is responsible." He turned back to the person they were trying to heal and the others. Burying the hatched meant a very different thing to a war mage - was this man the source of the shattering of their Umbrood, tainting their node, and the torture and killing of this child?

It certainly appeared that way at the moment to him; overall it appeared that though the magus in question was injured, he was still alive. It had at least been partially successful; the entropic taint was there, but being suppressed. With that, he quickly took his phone out and began to update his mentor on the situation and what to do with the man, given the implication he was a Nephandus, using an encoded communication in an obscure language they both knew.

TXT: Source of decay found; Qlip working to destroy node (?) Sacrifice of child and injured person at site, possible Neph, eyes on neck. Others trying to heal him. May be more coming. Self suffered strange injury of umb. shard. Ok for now. Instructions? /send
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Re: Pre game talking in character.

Post by Anja Rebekka Schultze on Sat May 30, 2015 9:07 pm

The wounded man whimpers a bit as the bandages are put in place but then he is still again. The phone is an older model smart phone from Nokia, on it are an incomplete text.

"My dearest Lisa
This is goodbye,the fucking Technocrats got me, I am sick my love and nothing I do works, our arts are not good at healing and this shit, these Primium bullets, it is as if the wounds just will not close. I have found a Node and I have made it more suited to my arts, I even sacrificed my own apprentice, but no luck, the healing magick will not take and I can feel my life leaving me. Stay alive Lisa and one day a young Widderslaithe will come to you and we will find non existence together in the service of our Masters...farewell my..."

And the message ends there and it is unsent.

Adley you get a text message back from your mentor.

"My Filius

If you strongly suspect this person you have found to be a Nephandus healing him is not wise, if he becomes able to use his magick, a mage able to corrupt a Node is not to be taken lightly. If possible and if he can be kept unconscious take him alive for interrogation and so one corrupted Avatar can be kept from the cycle, if he can not be transported safely, dispose of him.

Also keep young Miss Alexander away from this corruption and this man at all costs, and do not fully trust her until you are away from it's corrupted influence. Stay safe my son.

Yours truly.

Jeffry."
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